The ship looked dark and empty. But the sudden howls and screams heard periodically from it's bowls proved that the others... were only just hiding. 

You repair the multitude of breaches that appear on the ship to keep the old steamship from sinking. There are small quests to do, and malicious creatures to avoid. 

This games is based off of the 1928 "Steamboat Willie" animation that was produced by the Walt Disney Animation Studios which entered the public domain on January 1, 2024. This game, the creation of it, and it's creator/s are in no way affiliated with the Walt Disney Company or any company or business associated with the Walt Disney Company.

Updated 7 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(6 total ratings)
AuthorLuke Daworm
GenrePlatformer
Made withGodot
Tags2D, Dark, disney, Horror, indie-horror, scary, steamboat, steamboat-willie, steamboat-willy, Thriller

Download

Download
mudmyth_sound_11-downloadable.zip 102 MB
Download
mudmyth_sound_13 - downloadable.zip 103 MB

Comments

Log in with itch.io to leave a comment.

(+1)

Game looks great! but I can't get the download to work, and the web browser locks up during the tutorial. I would love to play this game. Please let me know when you get it fixed :)

That's weird... I haven't had any issues with this so far, I'm going to see if I can get this fixed as soon as possible. Thanks for letting me know!

(1 edit) (+1)

I am very glad you pointed that out to me, I believe the issue is fixed and the game is playable again. I am so sorry about that! Please let me know if you have any further issues!

(+1)

Hey no problem! it happens. Can't wait to play this later tonight

(+1)

I would like to point out that I was using the Edge/Bing browser but when I installed the google chrome browser I didn't have any issues.  (Still haven't played the game yet just prepping)

(1 edit)

Good to know. When I checked out the game after you reported the issue, it froze up for me as well on my browser. As I mentioned before, I believe the issue is fixed now, but please do let me know if you encounter any issues when you do try it out! 

(1 edit) (+1)

Is interesting concept but I have a few problems
A. My scroll button on my mouse is simply fucked, and it makes trying to paw through long dialogue absolutely painful, especially when it takes me ages to get to the bottom. Please either let the down button key do the same thing as well, or just chunk up dialogue that you can look through by pressing a button.

B. Within the underside of the ship, there are two different paths that one can take to go deeper within the ship. Unfortunately, when you enter them, one takes you right, and the other takes you left. This can be quite annoying as while you're trying to rush through, it is easy to accidentally jump to get to said part of the map and then immediately exit out. Of course, one could say that this is just a skill issue, and that I just have to get used to it, which i can agree. Overall, its kind of a more nitpicky thing, but i still consider it annoying, even if I don't have a solution for that problem.

C. After doing certain tasks, you may end up repeating it, even after you already have the items for sale. This basically means that redoing the tasks are pointless unless if you change to another difficulty. If this is not a glitch, then I recommend that there be benefits for doing said tasks after you have already obtained the item for sale, such as money perhaps?

D. Why is the same character model for Millie used for the cleaning staff? Is Millie supposed to be the name of said cleaning staff, or are they meant to be different characters?

Thanks for the input! I don't know if you were looking for a reply to these points, but here's my commentary on each of them just in case you were curious ๐Ÿ˜ฌ

A. I'm sorry to hear about your scroll button, but even with a working scroll button you bring up a good point. I can definitely see the potential for frustration there especially from someone who is interested in seeing what the various characters are saying. I believe there are multiple solutions to this problem and I will look into it to making it a more enjoyable experience. 

B. Concerning the two dark rooms within the hull of the ship and how easily you can accidentally walk out of them depending on which direction you are facing, I have experienced the exact same annoyance. I will try to figure out a way to address this issue, although I might not be very quick on fixing this. I feel like it would require a fairly creative solution. I'll think about it, but this one might remain unresolved for some time.

C. It sounds like what you are describing, having to redo tasks when the award is already available in the shop, is a glitch. Thanks for pointing this out, I will look into it and fix it as soon as I can!

D. You aren't the first person to be a bit confused by the name change of Millie the cleaning staff after the tutorial. Yes, the two characters are the same. Millie still recognizes Mike as a part of the crew (mostly), but does the new Mike recognize her? The same thing goes for the Captain- you might have noticed that something similar happened to his name when talking with him after the tutorial. 

Again, I really appreciate the input! I hope all things considered it was still at least a little fun to play! 

(+1)

It was fun to play, and thank you for answering politely! Hopefully we will see more updates to this game for the lore and gameplay mechanics! Maybe we'll see more of what happens to the crew and passengers during the hours that pass?

I appreciate the compliment! I have been consistently updating the game in attempts to improve the experience as much as possible. I was able to just publish a version that should fix the issue with the scroll bars. And maybe we will see more about the passengers... maybe. 

Thank you again for the input! 

(+1)

โค๏ธLOVE IT SMโค๏ธ

I loved watching your video!! Thank you for trying it out and posting about it!

(+1)

This should be talked about more than it is!! sooo much fun! I THOROUGHLYYYY enjoyed this game!

Your video was so enjoyable to watch! Thanks for playing it, and I'm glad you enjoyed it!!

(+1)

๐ŸคALL ENDINGS๐Ÿ–ค

Thank you so much for trying the game out! I enjoyed watching your video, I appreciate you posting a playthrough of it, it allows me to see all the problems that need fixing. Again, thanks a ton! you are awesome!

(1 edit) (+1)

I just finished playing the game last night and thought I'd leave a comment. It sometimes would freeze when fixing a leak, but the game itself was smooth otherwise.

While rough, I did like the choice to combine background stills from the original short with the newer drawn characters. I don't know if it was intentional or not, but it made me feel something was "off". A kind of atmosphere that you recognize but can't help but shake off the feeling that something is wrong. When combined with the night time levels, this really excels at making you feel the suffocating darkness of the ship. Even the area with the 3D effect was done well enough that I could believe it was connected to its source material.

SPOILERS BELOW

The missions, while basic, helped kind of break up the monotony of searching around the ship for holes, and I do think the passengers all had their own little personalities shown in full. I enjoy that some people do comment about how unnaturally chipper Mike looks, with even the Cleaning Maid's dialogue about noticing that Mick is acting off was a nice touch.

If I did have to nitpick, I'm not really sure what the point of whatever kills Mick in the tutorial is. Is it a parasite or a monster that takes over his body? Does it have any significance to the other monsters on board? That being said, you did address it in an earlier comment before.

My understanding of the story is that the briefcase the trombone player (they're evil, just like in real life) asked Mike to smash is the cause of the monsters on board and would have to be present during the tutorial, and as the day progresses, more people are either mutated or killed off. All until it's just "Mike" trying to keep the boat afloat until he escapes.

(or maybe the lore were the repairs we made along the way)

Second, the music can get repetitive since it's a sort of static ambience that doesn't vary or alter. It helped especially during the night portion of the game, but during the earlier segments, it's a little grating when you're running to fix leaks or talk to passengers for 5 levels in and you still hear that eerie noise.

Overall, I enjoyed my time playing it and I think it's a pretty good short experience! You did an amazing job here and I think this is a better Steamboat Willie horror game than the others that we've gotten since it hit public domain. For not having a clear vision of what you wanted to do, I think it's still a fun game for what it is and would love to see the ideas expanded upon if you ever did want to return to it.

(+1)

This is an excellent comment, thank you for not only taking the time to play the game, but to also write out your input in this message!

While most of the artistic praise you give the game was either unintentional or accidental due to pure laziness on my part, I will pretend that it was all the product of my magnificent vision for the end result. Thank you a ton for the compliments ๐Ÿ˜

I did notice the lag when viewing others as they played and I have made efforts to fix it. But I think I failed, the game just isn't very well optimized unfortunately and I take full responsibility for that. I have learned a lot from this project. 

I'm sure you wrote this comment without needing to hear any kind of justification or excuse for the less than stellar decisions made on this project, but I figured you might be curious to learn more about the scene at the ending to the tutorial. You are right, the ending where mickey gets got doesn't seem to add much to the game from the player's eyes. It does have relevance to the story, but as you noticed from a previous comment,  that part of the story doesn't really hold water. The main reasons it exists are to make the tutorial more interesting, to set a basic understanding of what the game is going to be like, and to (hopefully) spook the player a bit ๐Ÿ˜ฌ Other than those reasons, I completely stand with you and agree that that part of the game seems out of place and does not fit very well into the story.  It is the product of laziness for sure haha.

As far as the repetitive music goes, I think what you might be referring to is a bug that causes a stressing ambience track to play on repeat that should not be playing. I first noticed this bug while watching the playthrough by Gifeye on YouTube (https://www.youtube.com/watch?v=qk5DRIlINXM), where the stressful sounding static ambiance (as you put it) can be heard throughout the entire game. Is this the repetitive music you are referring to? I have not been able to reproduce this bug, but I will work on trying to find out what is happening. If this is not what you experienced and it was the other soundtracks in the game that were getting repetitive, then I sincerely apologize... I am still trying to learn how to make good sounding music๐Ÿ’€

I want to thank you again for playing the game and spending the time to write out a review with your commentary on the game, it means a lot to me and I love reading input from people about my projects! I am very glad that you enjoyed it despite it's many shortcomings! 

side note- you pointed out that trombonists in real life are evil and I wanted to confirm this. I myself have witnessed their evil nature first hand as I played the trombone for several years in the past

(+1)

Thanks for the response! I appreciate the time taken to reply back to me, and I apologize for not going too in depth about the ambience bug. That is the repetitive music I was referring too, as during the day levels, it helps create a sort of unnerving air, but after three levels or so, it becomes annoying in a way. That's my opinion though, everyone's is different!

But again, thank you for the gameplay experience! I love the game still, flaws and all.

(1 edit) (+1)

I dislike that we play as some sort of parasite that took over Mickey, rather than playing as Mickey himself avoiding the creatures and hopefully escaping from the ship or something like that.
The parasite could've been Mickey without any problems, considering that it doesn't acts as some evil being and also knows to write and acts "normal" as well, without any implication that the parasite is responsible for the deaths of the people at board.




You make really good points here, there are some major plot holes. I think the main factor that led to this is that I didn't have a clear enough vision for what I wanted the game to be from the start, and that caused the end result to be a mix of ideas that when under closer inspection don't make much sense. I appreciate the input! I hope it was at least a little fun to play!  

(+1)

download button where

Do you know how I make it downloadable? 

(+1)

i dont know maybe upload zip file containing all files to their server?

I know this was quite a while ago but I figured out how to do it lol. Thanks for asking!

(+1)

thanks for zipping it. i wanted to say zip it as in put it in zip file not like stfu lol

exe file where

Did  I mess something up?

(+1)

Had a great time playing this, good job :)

Thanks a ton for playing it, I really enjoyed watching your video! And thanks for the compliment! I'm glad you enjoyed it!

(+1)

Found a bug where if you jump into this enemy while near an entryway, the game softlocks.

Thank you for letting me know about this, I will be looking into it to try to get that fixed! And thank you for playing!

(+1)

๐‘จ๐’˜๐’†๐’”๐’๐’Ž๐’† ๐’ˆ๐’‚๐’Ž๐’† ๐’š๐’๐’– ๐’ˆ๐’๐’• ๐’‰๐’†๐’“๐’† ๐’Ž๐’‚๐’! ๐‘ต๐’๐’• ๐’๐’๐’๐’š ๐’Š๐’• ๐’๐’๐’๐’Œ๐’†๐’… ๐’‡๐’–๐’„๐’Œ๐’Š๐’๐’ˆ ๐’ˆ๐’๐’๐’… ๐’ƒ๐’–๐’• ๐’Š๐’• ๐’˜๐’‚๐’” ๐’ˆ๐’๐’๐’…! ๐‘จ๐’๐’… ๐’Š๐’‡ ๐’š๐’๐’–'๐’“๐’† ๐’•๐’‰๐’† ๐’๐’๐’† ๐’๐’๐’๐’Œ๐’Š๐’๐’ˆ ๐’‡๐’๐’“ ๐’‚ ๐’ˆ๐’‚๐’Ž๐’† ๐’•๐’ ๐’‘๐’๐’‚๐’š, ๐’•๐’‰๐’†๐’ ๐’•๐’‰๐’Š๐’” ๐’ˆ๐’‚๐’Ž๐’† ๐’Š๐’” ๐’˜๐’๐’“๐’•๐’‰ ๐’š๐’๐’–๐’“ ๐’•๐’Š๐’Ž๐’† ๐’‘๐’๐’‚๐’š๐’Š๐’๐’ˆ!

๐…๐ฎ๐ฅ๐ฅ-๐†๐š๐ฆ๐ž๐ฉ๐ฅ๐š๐ฒ

๐‘ธ๐’–๐’Š๐’„๐’Œ-๐‘ช๐’๐’Ž๐’Ž๐’†๐’•: ๐‘พ๐’‰๐’‚๐’• ๐’Š๐’” ๐’•๐’‰๐’Š๐’” ๐’‘๐’๐’‚๐’„๐’† ๐’‚๐’๐’… ๐’˜๐’‰๐’š ๐’…๐’ ๐‘ฐ ๐’‡๐’†๐’†๐’ ๐’๐’Š๐’Œ๐’†...

(+1)

Wow thanks a ton! This is a huge compliment, thanks for playing and thanks for the comment!!

(+1)

Very good game 

Gameplay video

(+1)

Thanks for trying it out and for the nice comment! I watched your video, I was even able to catch and fix a couple of bugs thanks to you!

(+1)

well made game i looked your other game looks cool 

Thanks a ton! I am glad you enjoyed it!